<?xml version="1.0"?>
<!-- Author : Reid
Copyright (C) 2011  Evol Online -->
<sprite>

	<imageset name="croc" src="graphics/sprites/monsters/croc.png" width="30" height="22"/>

		<action name="spawn" imageset="croc">
			<animation>
				<frame index="32" delay="350"/>
				<frame index="33" delay="70"/>
				<frame index="34" delay="90"/>
				<frame index="35" delay="210"/>
				<frame index="36" delay="110"/>
				<frame index="37" delay="130"/>
				<frame index="38" delay="165"/>
				<frame index="39" delay="90"/>
				<frame index="40" delay="80"/>
				<frame index="41" delay="70"/>
				<jump action="stand" />
			</animation>
		</action>
	
		<action name="stand" imageset="croc">
			<animation direction="down">
				<frame index="0"/>
			</animation>
			<animation direction="up">
				<frame index="8"/>
			</animation>
			<animation direction="right">
				<frame index="16"/>
			</animation>
			<animation direction="left">
				<frame index="24"/>
			</animation>
		</action>

		<action name="walk" imageset="croc">
			<animation direction="down">
				<frame index="1" delay="84"/>
				<frame index="0" delay="65"/>
				<frame index="2" delay="84"/>
				<frame index="0" delay="65"/>
			</animation>
			<animation direction="up">
				<frame index="9" delay="84"/>
				<frame index="8" delay="65"/>
				<frame index="10" delay="84"/>
				<frame index="8" delay="65"/>
			</animation>
			<animation direction="right">
				<frame index="17" delay="84"/>
				<frame index="16" delay="65"/>
				<frame index="18" delay="84"/>
				<frame index="16" delay="65"/>
			</animation>
			<animation direction="left">
				<frame index="25" delay="84"/>
				<frame index="24" delay="65"/>
				<frame index="26" delay="84"/>
				<frame index="24" delay="65"/>
			</animation>
		</action>

		<action name="attack" imageset="croc">
			<animation direction="down">
				<frame index="3" delay="90"/>
				<frame index="4" delay="130"/>
				<frame index="3" delay="100"/>
				<frame index="0" delay="50"/>
				<frame index="5" delay="90"/>
				<frame index="6" delay="130"/>
				<frame index="5" delay="100"/>
				<end/>
			</animation>
			<animation direction="up">
				<frame index="11" delay="90"/>
				<frame index="12" delay="130"/>
				<frame index="11" delay="100"/>
				<frame index="8" delay="50"/>
				<frame index="13" delay="90"/>
				<frame index="14" delay="130"/>
				<frame index="13" delay="100"/>
				<end/>
			</animation>
			<animation direction="right">
				<frame index="19" delay="90"/>
				<frame index="20" delay="130"/>
				<frame index="19" delay="100"/>
				<frame index="16" delay="50"/>
				<frame index="21" delay="90"/>
				<frame index="22" delay="130"/>
				<frame index="21" delay="100"/>
				<end/>
			</animation>
			<animation direction="left">
				<frame index="27" delay="90"/>
				<frame index="28" delay="130"/>
				<frame index="27" delay="100"/>
				<frame index="24" delay="50"/>
				<frame index="29" delay="90"/>
				<frame index="30" delay="130"/>
				<frame index="29" delay="100"/>
				<end/>
			</animation>
		</action>
	
		<action name="dead" imageset="rat">
			<animation direction="down">
				<frame index="7"/>
			</animation>
			<animation direction="up">
				<frame index="15"/>
			</animation>
			<animation direction="right">
				<frame index="23"/>
			</animation>
			<animation direction="left">
				<frame index="31"/>
			</animation>
		</action>

</sprite>